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Grand theft auto 2 ps1 cover
Grand theft auto 2 ps1 cover












The weapons in the game are futuristic, and the website says "three weeks into the future," but as previously mentioned, all vehicles are distinctively old world. There are police records on the Grand Theft Auto 2 website showing the dates of July 7, 2013, and July 10, 2013, indicating the game may be set in July 2013. The year the game is set in is extremely ambiguous. The player controls Claude Speed, an uprising criminal in the districts of Anywhere who works both with and against the many criminal syndicates of the city. All civilian vehicles are retro-modified versions of popular cars and trucks built up until the 1960s, further reinforcing its retrofuturistic influences. The city is heavily stylized in a retrofuturistic design, displaying a contrast between a vivid color palette and advanced science fiction weapons and postwar architecture and transportation. GTA 2 takes place in a large metropolis only vaguely referred to as Anywhere City. The game also included a unique gang reputation system, which remains unused in any other Grand Theft Auto game to this day.

grand theft auto 2 ps1 cover

GTA 2's gameplay is presented via the top-down perspective, as in all Grand Theft Auto titles/expansion packs, but due to the employment of early 3D tech, it exhibits smooth dynamic camera zooming, smooth sprite rotation, and lighting effects from streetlamps, car headlamps, and emergency vehicle roof lighting.

#GRAND THEFT AUTO 2 PS1 COVER FULL#

While the gameplay did not shift to the third-person perspective, as did Grand Theft Auto III with its full 3D environment, it utilised 3D graphics hardware/software to improve the visual quality. GTA 2 was the first title in the series to adopt early 3D graphics technology present on the PlayStation and some PCs.












Grand theft auto 2 ps1 cover